Over the past few years I’ve been working for the Swansea University branch of Reaching Wider. Reaching wider delivers workshops to under-represented groups in higher education, it’s about raising aspiration. I deliver a lot of workshops, some have worked some have not. I figured it might be useful to start sharing some of the workshop […]
I “finished” the wind tunnel last month, its not really finished (is anything ever finished) but it is working to the point that the kids can test their model rockets in it. In my last post I added a video of one of the first motor tests I did, since then I’ve added the flow laminarizer […]
I’ve been rather quiet on this here blog lately. For one, my time has been occupied with the terribly necessary task of job hunting. For two, and more excitingly, I’ve been building my own game for entry into the 2014 Indie Game Maker Contest! I’ve been immersed in game development, pixel art and animating, programming, […]
Simultaneously the most important and most unnoticed element of most games is the camera. Since I spent a number of weekends working on the camera in Slingshot, I thought it warranted a blog post. Slingshot is implemented in javascript using the Phaser, so this post will lean towards that particular framework. Phaser has a number […]
Job hunting escapades have been filling most of my hours for about the last week, but today I managed to find time to get back into Sculptris and make up some new models from my doodled concepts. Today I learned the value of building models in separate pieces to be assembled later. Also reusing assets […]
As we work on updating the play and tuning the moment to moment feel of Slingshot, I’ve been sketching out my thoughts on the future of the upgrade system. At current it largely consists of incremental improvements in number getting larger behind the scenes. There is an unsatisfying detachment from the progress your ship is […]
Last Friday, May 30th, was the last day at my previous job. They held a surprise leaving party for me which was both lovely of them yet also brought an ache to me heart. I’m going to miss those folks. So, I’m now without employment. Paid employment, at least. Technically, I think this makes me […]
Towards the end of my previous post I started talking about submarine combat. Firing a torpedo isn’t just a case of point, shoot and hit. The target is tracked, its course is predicted and the torpedo is essentially programmed to explode in the targets path to cause the damage. It’s not only submarines which do […]
The alpha has been out ‘in the wild’ for a whole day now. Presenting your creation to the masses is both an exciting and scary experience. Just hoping it will get noticed enough for someone to critique it is a worry before coming to dealing with the contents of the critiquing of your creation itself! […]
You can check it out right here! Both myself and Sean would are eagerly awaiting feedback from you fine gamers out there, so take our spaceship out for a spin and let us know what you think. Share